![]() The battles takes place in turn-base isometric view, with each side take turn moving their units around. The player can bring as much Xenonauts as the dropship is able to carry (which is 8 at the beginning of the game). Depending on where the location is on the world map, an appropriate map is chosen (which can be desert, farm or urban area). The funding received at the beginning of each month is vital for building and expanding new bases and hire more personnel to counter the growing alien threat.īattlescape takes place when the player investigate crash sites, attack landed ships, or assault alien bases. Neglecting to protect a region for too long, and they will eventually surrender to the aliens. The world are divided into 10 geo-political regions, as UFOs are shot down over each region, the player's reputation and funding from said region is improved. : When UFOs fly within range of the base's radar, interceptors can be sent to shoot them down (the air battles can be automatically resolved, or played out in a real time mini game). When multiple research options become available, the player must choose what to develop: new armor, new weapons or study more about the aliens? There is also a necessity to equip soldiers with weapon and equipment, which the game facilitates by introducing "roles" as quick equipment setups.Īir battle. Like with facilities, there are hiring costs and monthly salaries. : The player is required to hire soldiers, scientists and engineers to fight, research and build things, respectively. Each of the facility have their own cost and upkeep, so it is extremely important to carefully consider the cost-versus-practicality. From there, they will have to build more facilities like radars to expand the UFO detection radius, hangars to hold more aircrafts and dropships, workshops to build new equipment, laboratories to research alien tech. GEOSCAPE Building and expanding.: The player would first choose the location for the first base of operation. The game contains two main interfaces: Geoscape and Battlescape Their offer was simple - fund them, and they will fight what no one else could. However, it wasn't until 1979 when the whole world are aware of the existence of the aliens and the emponymous military organization. Shortly after, the Xenonauts was founded to research and counter the potential alien threat. After a six-hour battle with the ship's crew members at the crash site, the mobilized elements of the 95th Airborne, 202nd Infantry and Soviet Fourth Army were all wiped out in their entirety when the aliens purposefully detonated the ship's power core. The story starts in year 1958, in what was known as the Iceland Incident, a huge spaceship was shot down over Iceland by eight missiles with nuclear warhead. Hardly satisfying.Īlso, with base defenses only mattering if they can shoot down Battleships, what's up with missile and laser defenses? Without effecting base defense missions they are entirely useless.Xenonauts is a single-player turn-based strategy game, in which the player takes command of the eponymous elite military organization, the world's last line of defense against a potential extraterrestrial invasion. I get that the aliens still want to destroy your base, but why send one battleship again, when the last got blosn out of the sky before landing? Shouldn't they send two the next time around? It would only make sense to me that aliens should increase their assault efforts (inevitably rendering your defenses pointless) or that blowing up an attacking battleship should re.ove the assault-your-base flag, in which case defenses become a tax to avoid a mission. Speaking of, the whole assault-your-base flag not getting turned off when a battleship is destroyed by base defenses is pretty lame in how it works. Second is to build plenty of defense and try not to be annoyed by the constant parade of Battleships knocking on your door. First is to not build any and leave a defense party to deal with raiders and stop the attacks. Until base defenses have an effect on base defense missions, there will only be 2 ways of going about base defense. You'd never have to leave your front yard, and even if you only got 50 elerium at each site, who cares when you had to fly 5 meters to the site? Build enough defense to render you impervious and that battleships will keep coming indefinitely and piling up crash sites without ever endangering your crafts. Having crashed battleships from base defenses would also just drop a steady supply of stuff at your doorstep and would be easily exploitable. A crashed Battleship means a lot of well equipped aliens for an average of 50 elerium, I'd let them repair and leave.
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